> For the complete documentation index, see [llms.txt](https://project-artemis.gitbook.io/the-artemis-project-2100/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://project-artemis.gitbook.io/the-artemis-project-2100/design-your-future/try-cards.md).

# Try Cards

#### **Artemis Project Try Cards**

**Design the Future of Education**

**Yes, let’s...**

This part of the toolkit has a set of small actions, each taking less than an hour. Use them to evolve, iterate, or expand the ideas you generated using the Imagine Cards or any concept or idea that you want to nurture.

Think of them as playful excursions. Perhaps one will be the spark for something bigger.

**"Almost all creativity involves purposeful play."**\
*— Abraham Maslow*

***

**Card 1: Sketch the Future**

**Try It For: 10 mins**

\
Find a blank sheet of paper and sketch your concept or idea for future education.

*Sketching helps you clarify ideas and communicate them more effectively. Even simple drawings can make complex ideas clearer and more engaging.*

```
|---------|
|         |  <-- Blank sheet.
|         |
|---------|

```

1. **Start by doodling.**
2. **Then sketch your concept.**
3. **Sketch how people will use it.**

**Round 2:** Sketch five variations of your idea.

***

**Card 2: Write a News Headline**

**Try It For: 15 mins**

Imagine your idea has been successfully implemented and is making waves. What would the headline be if your idea was covered in the news?

```
|---------|
|         |
|  [Concept Idea]
|         |
|---------|

```

* Write the headline and the first two sentences of the story.

**Why Try This:**\
Writing a news headline helps you distill the key insight behind your idea and why it matters. It also forces you to think about what makes your concept newsworthy and impactful.

***

**Card 3: Make It Physical**

**Try It For: 15-20 mins**

**Prompt:**\
Create a physical representation of your idea using a pen, a sheet of paper, a roll of tape, and a paper clip. Show it to someone and ask for one suggestion to improve the idea.

```
// Some code

|---------|   |---------|   |---------|   |---------|   |---------|
|         |   |         |   |         |   |         |   |         |
|  Idea 1 |   |  Idea 2 |   |  Idea 3 |   |  Idea 4 |   |  Idea 5 |
|         |   |         |   |         |   |         |   |         |
|---------|   |---------|   |---------|   |---------|   |---------|

```

**Why Try This:**\
The conversation changes when you share something tangible with someone. It allows for more concrete feedback and encourages new ways of thinking about your idea.

***

**Card 4: Act It Out**

**Try It For: 15-20 mins**

**Prompt:**\
Act out a scene where your idea is already a reality. Use the things around you and furniture as props. Ask a teammate to join. Show your act to a third person.

```
// Some code

[Furniture] [Props] [Two Figures Acting]


|--------------------------|
|  [Actor 1]   [Actor 2]   |
|  [Scene with Props]     |
|--------------------------|

```

**Why Try This:**\
Acting provides a kinesthetic understanding of your idea and helps you consider it in a real-world context. It also adds a fun and engaging element to the creative process.

***

**Card 5: Make a 2-Minute Video**

**Try It For: 5 mins**

**Prompt:**\
Use any camera to tell a 2-minute story about your concept. It doesn’t have to be perfect. Send it to someone for feedback.

```
// Some code

[Camera Icon] - [Record Button]

```

**Round 2:** Make a video with a physical representation or sketch of your concept.

```
// Some code

|--------------------------|
|  [2-Minute Video]        |
|  [Play Button]           |
|--------------------------|

```

**Why Try This:**\
Being brief forces you to synthesize the most important aspects of your concept. Video is also easy to share and can capture more attention.

***

**Card 6: Create a Comic Strip**

**Try It For: 15-20 mins**

**Prompt:**\
Imagine a 3-panel comic strip set in the world where your idea exists. What are the characters saying?

```
// Some code

|----|----|----|
| 1  | 2  | 3  |
|----|----|----|

```

**Round 2:** Create another 3-panel comic strip of your own.

```
// Some code

| Panel 1: [Character A] - "Dialogue A" |
| Panel 2: [Character B] - "Dialogue B" |
| Panel 3: [Character A & B] - "Dialogue C" |

```

**Why Try This:**\
Writing dialogue encourages you to think from the perspective of those who might actually use your concept. It also makes abstract ideas more concrete and relatable.

***

**Card 7: Walk and Talk**

**Try It For: 15 mins**

**Prompt:**\
Find a teammate and take a 15-minute walk to discuss your idea.

**Round 2:** Ask them to join you in acting it out or creating a physical version together.

```
// Some code

[Person 1] ---> [Person 2] 


|--------------------------|
|  [Discussion During Walk]|
|--------------------------|


```

**Why Try This:**\
Talking through your idea helps clarify your thinking. Walking can stimulate creativity, and discussing with others might help you find potential collaborators.

***

**Card 8: Talk to Potential Users**

**Try It For: 20 mins**

**Prompt:**\
Identify someone who might use your concept. Talk to them to learn about their life and needs.

```
// Some code

[User] <--> [Your Prototype]

```

**Round 2:** Create something (a sketch, a comic strip, a physical prototype) and show it to them without explaining what it is.

**Why Try This:**\
Interacting with potential users builds empathy for their needs, leading to better-designed solutions. Their feedback can also provide valuable insights.

***

**Card 9: Make a Timeline**

**Try It For: 20 mins**

**Prompt:**\
Think of five key moments when someone might interact with your concept. Plot these moments on a timeline. What might they do before and after interacting with it?

```
// Some code
|--Start--|--Event 1--|--Event 2--|--Event 3--|--End--|

[Before] --> [Event] --> [After]


|--------------------------|
|  [User Feedback]         |
|--------------------------|


```

**Why Try This:**\
Creating a timeline can reveal new opportunities and potential challenges you hadn’t considered. It helps you think through the user experience more thoroughly.

***

**Card 10: Change Your Space**

**Try It For: 30 mins**

**Prompt:**\
Make one change in your space that will make it easier to take action on your idea. Put up a reminder, remove (or add) something, or turn something upside down.

```
// Some code
| Before |  [Change]  | After |

[Put Up Reminder] [Remove Item] [Add New Item]

```

**Round 2:** Consider changes you can make to your organization's space to encourage creative thinking and action.

**Why Try This:**\
Our environment influences our behavior. Small changes can lead to big insights and help you move forward with your idea.

***

**Card 11: Act Without Permission**

**Try It For: 15 mins to Plan, 30 mins to Do**

**Prompt:**\
Is there something you want to do but think you need permission? Give yourself permission and just do it. Share a story about what happens afterward.

```
// Some code

[Action Icon] - [Checkmark]

|--------------------------|
|  [Story of What Happened]|
|--------------------------|

```

**Why Try This:**\
Sometimes, the only permission you need is your own. Taking action can build confidence and lead to unexpected breakthroughs.

***

**Card 12: Try Anything**

**Try It For: 15 mins**

**Prompt:**\
Set aside 15 minutes right now. Do something that will advance an idea you’ve been procrastinating on. Don’t make a to-do list; just take one active step.

```
// Some code

[15-Minute Timer]

| Start Action | [Active Step Taken]

```

**Why Try This:**\
Sometimes, the hardest part of starting is actually starting. This exercise helps break through procrastination and get things moving.

***

**Some of these actions will lead somewhere; others might be dead ends. But no effort is wasted. Use any false starts or failed prototypes as compost to generate new beginnings and futures. Keep reflecting, keep imagining, keep trying. See you in the future.**

***

***

#### **Card 13: Prototype a New Learning Experience**

**Try It For: 30 mins**

**Prompt:**\
Design a prototype for a new learning experience or module that incorporates the key elements of the Artemis Project (e.g., Open Loop Learning, Adaptive Paced Education, etc.). Use available materials like paper, sticky notes, or a whiteboard to create a rough model.

* **Step 1:** Identify a core idea or learning outcome you want to explore.
* **Step 2:** Use materials to build a basic prototype of how this learning experience could unfold.
* **Step 3:** Share your prototype with a colleague or friend and get their feedback.

**Round 2:** Refine your prototype based on the feedback and create a more detailed version.

```
// Some code

[Paper] [Sticky Notes] [Whiteboard]

|--------------------------|
| [Prototype of Learning   |
|  Experience]             |
|--------------------------|

```

**Why Try This:**\
Prototyping allows you to quickly turn abstract ideas into tangible models. It provides a hands-on way to explore concepts and gather feedback early, helping to refine and improve your idea before full implementation.
